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Break of Day (Dark Ascension 3) - Common Magic: The Gathering Card

Break of Day (Dark Ascension 3) - Common Magic: The Gathering Card

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Break of Day

Instant

Creatures you control get +1/+1 until end of turn.
Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Illustrated by Karl Kopinski

Magic: The Gathering
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