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Rising Miasma (Battle for Zendikar 122) - Uncommon

Rising Miasma (Battle for Zendikar 122) - Uncommon

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Card Finish
Condition
Rising Miasma

Sorcery

All creatures get -2/-2 until end of turn.
Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)

Illustrated by Deruchenko Alexander

Magic: The Gathering
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