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Part the Waterveil (Battle for Zendikar 80) - Mythic
Part the Waterveil (Battle for Zendikar 80) - Mythic
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Part the Waterveil
Sorcery
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Awaken 6— (If you cast this spell for , also put six +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Illustrated by Titus Lunter
All Magic: The Gathering (MTG) card images and symbols © Wizards of the Coast
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